GUS Daily Digest Wed, 16 Mar 94 9:37 PST Volume 11: Issue 40 Today's Topics: AWE32 from Creative Labs FS5.0a Joystick problems. Gabriel Knight & GUS - NO GUS Daily Digest V11 #38 GUS Daily Digest V11 #39 (2 msgs) Hired guns and gus MegaEm & Sound Blaster v1.05 More on GUS and SB Reply to some GUS questions. SB + GUS + MEGAEM Synergy Multimeida upgrade THE G-LIST *message* Wing Commander I & MegaEm XMI Blah Standard Info: - Meta-info about the GUS can be found at the end of the Digest. - Before you ask a question, please READ THE FAQ. ---------------------------------------------------------------------- Date: Wed, 16 Mar 94 08:17:45 PST From: ebulalacao@csupomona.edu Subject: AWE32 from Creative Labs The reason why CL named it AWE32 is because you'd be in AWE after spending so much money on a stupid wave table card.... ------------------------------ Date: Tue, 15 Mar 1994 17:46:45 -0330 (NST) From: "Admiral F.E. Grueman" Subject: FS5.0a Joystick problems. MY joystick jumps to the right and down every few seconds ever since I upgraded to 5.0a. This was evidnet in the very first edition of FS5 when I used Digital and SBOS. Before, there were sound problems. Now they have disappeared and the joystick problem re-appeared with in Digital mode and using SBOS. Help! _____ - If every man stopped thinking about war and hatred, / ### \ and started to think about Space, just thing how ()\_____/() close a reality Star Trek would be right now... ereddy@morgan.ucs.mun.ca & edward@dragger.ifmt.nf.ca ------------------------------ Date: Tue, 15 Mar 1994 12:04:26 -0800 (PST) From: Slacker Subject: Gabriel Knight & GUS - NO Hank, and anyone else who cares: GK uses Sierra's new 32 bit code or whatever. When they made it, the gus 32 bit drivers were not available and they have not altered their in-house code to incorporate the GUS 32 bit drivers yet. The sierra GUS drivers will not work at all because the only ones out there are for their older games with the 16 bit game engine. If you've used the sierra-gus install thingee, you've got to reinstall the entire game because it altered the code, and it's incompatible. The only way to get GUS sound through GK is by using Windoze, which would really suck. Except for the lack of GUS support, it's a great game. I sent it back to Sierra though, because they haven't gotten off of their butts and put in any gus code. Jerks. chris yaga@u.washington.edu ------------------------------ Date: Tue, 15 Mar 1994 13:04:38 -0500 (EST) From: Phat H Tran Subject: Re: GUS Daily Digest V11 #38 > Date: Mon, 14 Mar 94 09:43:43 +0000 > From: "|\/|artin" > Subject: GUS & SB with games > > Hi all, > > I've seen numerous suggestions/reasons for buying a SB and plugging it in > alongside my Gus, however, I have a query on this: > > If I did the above, how would it work for those games that use 1 card for > music and another for effects. It would work as you expect it to, if everything's set up properly. Be sure to use the new ultrinit.exe (version 2.18 or later). > For example there is a game that I play (can't remember the name of the game) > where I load the megaem s/w, and have the game set up as Roland for music, > and SB for effects/voice. > If I were to install a real SB in my machine, would I have to stop loading > megaem? You can still use Mega-Em if you turn off its SB emulation. > Date: Sat, 12 Mar 1994 12:41:21 -0800 (PST) > From: Juan Carlos Leon > Subject: High freqs fading? > > Hi, I just got a PAS16Basic to replace an old SB 2.0 which has been working > with my GUS 2.2 for so many time. The sound quality of the GUS was far better > than the SB 2.0. But now playing some WAVs or MODs files I've found the PAS > sounding better than the GUS, crisppier and clearer. The GUS seemed to have > a roll off on the high frequencies and this is very notorious when you're > playing the same file with both cards at the same time. > Is this a problem with my GUS or it's just like that? Have anybody of you > compared your GUS with a PAS? I hope it's only a matter of replacing the > output capacitors/filters of my GUS' line-out. Unless you use only 14 voices, the PAS16 will play 44.1kHz WAVs better than the GUS. The PAS16 will also have the edge playing stereo WAVs. WAVs must first pass through the GUS' GF1, while the PAS16 has a DAC dedicated to just WAVs. The number of active voices will thus have an impact on WAV quality on the GUS. However, MODs will sound better on the GUS if you're using a player that uses the GUS correctly. The GUS will interpolate and oversample the 8-bit samples in MODs to 16-bit resolution and 44.1kHz, cleaning up the sound and getting rid of high frequency noise that you'll hear from the PAS16. You probably need to get a better MOD player for the GUS, or look for MODs with higher quality samples. > Date: Sun, 13 Mar 1994 20:53:51 +0000 (GMT) > From: Toby > Subject: Hired GUNS > > Ok I don't know if you folks are in the UK. I was interested in hearing > HIred Guns so I went down to the shop and guess wot? No GUS support. > Adlib SB, Roland. No GUS no 3d. I did not buy it. Also the review in > PCFormat made no mention of the GUS. This wouldn't be the first time that a game with GUS support fails to mention that fact on its box, or that GUS support is completely overlooked in a magazine review. Seeing as how several people have already commented on the GUS support in Hired Guns, GUS support is apparently in the game, but not on the box. Write to Ocean and PCFormat and tell them that you'd like GUS support mentioned where it exists. > Date: Sun, 13 Mar 1994 21:05:49 +0000 (GMT) > From: Toby > Subject: Thanks Phat > > Thanks a lot for your comments but your suggestion concerning ultrajoy > does not make sense. You say "the new ultrajoy in the GUS0041 file fixes > the problem" Well the whole point of the post was to tell people that > they DONT WORK!!!! The new ultrajoy does NOT fix it. I do not have the > old ultrajoy, gus0041 wrote the new ultrajoy over the top of it! My point was that are you sure you're using the _new_ ultrajoy.exe in gus0041? The install program does _not_ always correctly copy over newer files (witness the ultrasnd.ini fiasco). If you've ftped an older ultrajoy.exe (ftp does not preserve file time stamps) or have touched its date in any way, install might not recognize your ultrajoy.exe as being older than the one in gus0041 and thus not copy the new one on top of it. I recall that the initialization bug in ultrajoy.exe has been corrected in gus0041, so it shouldn't be giving you any difficulties. If, in reality, the bug still exists, then Gravis should be notified. I should check ultrajoy out myself, but my current hardware setup is not like yours. So, if you can Restore ultrajoy.exe (using install.exe on your gus0041 disk) to your \ultrasnd directory to ensure that it's the latest one, then run it after ultrinit.exe to see if it hoses your GUS, I'd appreciate it. Phat. ------------------------------ Date: Tue, 15 Mar 1994 17:34:17 -0500 (EST) From: Phat H Tran Subject: Re: GUS Daily Digest V11 #39 > Date: Mon, 14 Mar 1994 16:24:42 -0500 (EST) > From: m8088044@llohio.ll.pbs.org (Fred Coffey) > Subject: DOOM (Again!) > > (There should be a separate digest for game questions) > > Anyway, here's my question. Anyone have any idea why I'm getting no > digital sounds in the game? My ULTRASND is set at 220,1,1,11,7. Music > works fine, but when I go over to my friend's house who has a SB16 ASP, > BLAM! Digital sounds aplently. What am I doing wrong? Change your GF1 IRQ from 11 to something less than or equal to 7 (e.g., 5, if it's available). DOOM 0.99 and 1.1 do not support high IRQs at all, while DOOM 1.2 frequently locks up if you use the high IRQs. > Date: Mon, 14 Mar 94 18:39:31 > From: bryan.rizzo@gravis.com > Subject: Gravis/sierra > > Hi there! To all of you who were wondering about the GUS and Sierra.... > > Jayeson finished the drivers about 3 weeks ago. We sent em up to Sierra, who > are currently testing them, cuz they want to include them in PQ4 CD and LSL6 CD > versions. Once Sierra is finished with them (about 2 weeks), they will release > the drivers to the public. Gravis cannot release them since they theoretically > are the property of Sierra. Do you guys think you can get Sierra to support dynamic patch caching instead of preloading the GM patches? Their games would sound much better that way. Support for patch caching in their Windows games would also be nice. > Date: Tue, 15 Mar 94 10:55:38 EDT > From: Henrique 'Snoopy' Vianna > Subject: gus0040.zip > > Ahn, just checking: has the file GUS0040.ZIP been deleted? I can't > find it anywhere... yeh, maybe I waited too long but now am I supposed > to download a GIANT file again to upgrade my GUS software?? gus0040.zip has been superseded by gus0041.zip. gus0041.zip has been split into gus0041a.zip and gus0041b.zip, I believe, so that it can fit onto floppies. Phat. ------------------------------ Date: Wed, 16 Mar 1994 08:24:41 -0800 (PST) From: Rath Subject: Re: GUS Daily Digest V11 #39 RE: DOOM DIGITAL SOUNDS YEAH! I'm not getting digital sounds in doom either. I thought it was just something I did wrong, so i fiddled with it for a few moments, but couldn't get it to work. All i heard were a few pops from where the digital was SUPPOSED to be... Any suggestions would be appreciated, and please post them to the digest, as there are probably others with the same question.. THANKS! Rath ------------------------------ Date: Tue, 15 Mar 94 21:20:50 From: bryan.rizzo@gravis.com Subject: Hired guns and gus Me again! (I actually might start posting to this on a daily basis - grin!) As for the queries regarding Hired Guns in the U.K. not having GUS support, well this is true. Hired Guns and Microcosm both shipped earlier in the U.K. without GUS support. Why? Because Psygnosis U.K. wanted the game released. Psygnosis U.S. wanted GUS support and would not accept the games without. So hence, you have two different versions of the game. Brad Craig opened up our London development office back in January in order to service the developer needs. Last week he hosted a Gravis seminar and about 80+ developers showed up. Less than half of the developers in attendance had WaveBlasters, while 100% had UltraSound's. Brad had them fill out some questionnaires about Gravis, our products, support, etc, and will give us results in a couple of weeks. Right now the GUS is doing great over in Europe, much to our delight! Also, with regards to the internet messages about DataQuest (they said we sold less than 10,000 boards last year), well we know thats false because our registered user database has way more than 10,000. Plus, our serial numbers for the GUS have been in the six digits for quite some time. Lets lay this one to rest. O.K? DataQuest?? ---where the heck did you get your figures??!! Also, anyone know how GUS is with Alone in the Dark 2? What soundcards does this game support? I cannot find it in Canada yet. Thanks! Bryan ------------------------------ Date: Tue, 15 Mar 94 17:00:01 EST From: Akintunde Omitowoju Subject: MegaEm & Sound Blaster v1.05 Does anyone know if a new version of MegaEm has been released (since the one found in the most recent upgrade ZIP files)? I have an SB v1.05 in my machine, and when I load up MegaEm with SB emulation on, I don't get any sound from my GUS or my SB. I know you may be wondering why I want to do SB emulation even though I have an SB, but I was just wondering what it sounded like since I heard on here that it was better. Also, are there any other GUS programming kits besides the GUSSDK201? Thanks! Akintunde Omitowoju zao1@etsu.bitnet (BitNet) zao1@etsu.east-tenn-st.edu (InterNet) ------------------------------ Date: Tue, 15 Mar 1994 13:19:30 -0500 (EST) From: E_PEISS@PAVO.CONCORDIA.CA Subject: More on GUS and SB When reader the docs that came with my GUS it sounded like that a GUS and SB would fry each other or crash if put in the same machine at the same time. Are there any special settings you need??? 'Cause a place here i Mtl is sellingSBPros for just $78 CDN. So since a few games I've gotten latley just don't work ie. QFG4 and Rebel Asault I might pick one up but I find the GUS so superior to the SB and most other cards it would be a shame. But I was told that the SPA is trying to a have a standard driver which detects sound cards and all companies would have to use it to fix these compatability probs with many many cards. If anyone can clarify this point mail me 'cause it never hurts to keep ones channels open... ------------------------------ Date: 16 Mar 94 10:07:31 GMT-1000 From: WIN KHONG Subject: Re: Reply to some GUS questions. > Date: Mon, 14 Mar 94 09:45 WET > From: violator@io.org (Violator) > Subject: DOOM & GUS > > B00000000000000 > > I have found the 3D effects in DOOM very useful, especially when > playing in Modem-VS mode. It might help if you turn off the music, > so you can hear WHERE the sound is coming from exactly. Playing my > friend, who has a SBPro, I have a clear advantage over him because I > can HEAR exactly which direction he's in, even on large speakers. So > for all DOOM players out there... learn to trust the GUS! errrr... that's not 3D effects but stereo sound with changes in volume to measure distance. :) ----------------- > From: ap641@cleveland.freenet.edu (Hank Leukart) > Subject: Gabriel Knight and GUS > > This has probably been asked before, but I can't find the > answer anywhere. Is there a way to get Gabriel Knight: Sins of > the Fathers (Sierra On-Line) to work with the GUS in native mode? > I tried using the GUS Sierra Drivers, but the game just crashed > when I used them. I'm sick of listening to the cheesy Sound Blaster > FM on this game. (I have a SB as well as a GUS) Thanks in advance... > The new 32 bit AIL drivers for SIERRA is not available yet... for now, just run it under windows set up to the general patches with regard to your memory. (As it does not patch cache)... For further help, just read the ULTRASND HELP file under windows.... (should be in your ULTRASOUND group. ------------------- > Date: Sun, 13 Mar 1994 15:00:31 +0200 (EET) > From: Otto T Hyvarinen > Subject: GUS0041, where is it? > > As a new owner of Ultrasound looking for upgrades: > > Where is GUS0041?? I tried wuarchive.wustl.edu, archive.epas.utoronto.ca > and garbo.uwasa.fi today and couldn't find anything! FAQ says the newest > version of Ultramid is 2.06, but all I could find was 1.05. > > Please tell me what I did wrong! A better place to look for all this would be at 'archive.orst.edu' at /pub/mirrors/archive.epas.utoronto.ca/pub/pc/ultrasound/submit ------------------------------ > Date: Mon, 14 Mar 1994 10:17:12 -0500 (EST) > From: Bryon Thur > Subject: Re: GUS Daily Digest V11 #36 > > Just a quick question. I've been playing Police Quest 4 with relative > amounts of success. A friend recently told me that Sierra has made > available a GUS patch kit that contains a bunch of new sounds for unse > exclusively with the GUS...can someone tell me what this file is called, > and where I can find it? Thanx in advance. > The patch kit your friend mentions will only work with old SIERRA games which uses a 16-bit AIL drivers. The new ones uses 32-bit. The patch kit should be released in the near future. ------------------------------ > Date: Sun, 13 Mar 1994 20:53:51 +0000 (GMT) > From: Toby > Subject: Hired GUNS > > Ok I don't know if you folks are in the UK. I was interested in hearing > HIred Guns so I went down to the shop and guess wot? No GUS support. > Adlib SB, Roland. No GUS no 3d. I did not buy it. Also the review in > PCFormat made no mention of the GUS. Take note that there are more than 1 version of Hired Guns. The newer ones have GUS 3D support... so hassle the dealer to bring in the new stock.... William ------------------------------ Date: Tue, 15 Mar 1994 14:09:29 -0500 (EST) From: gt7039a@acme.gatech.edu (An anonymous word of wisdom.) Subject: SB + GUS + MEGAEM I believe that you can disable Soundblaster emulation on Megaem if you want to, thus allowing your SB card in the computer to take over? ------------------------------ Date: Wed, 16 Mar 1994 16:06:32 SST From: FLAT^^TOP Subject: Synergy Multimeida upgrade hello GUSers ! i bought the Synergy GUS multimedia upgrade kit, it came with hardware rev 2.4 GUS and 2.06m disks ! I previously have the 2.06a disks tooo and has never heard of the 2.06m disks, can anyone tell me if they are different ? i thought i would get a hardware rev 3.4 board from synergy, but ended up with the same v2.4 board from them.... geeezz.... could have save some money.. pleas ehelp if u know what the m stand for..... anyone from gravis here ? cheers Jerry Koh GUSig Singapore /------------------------------------------------------------------------\ | <<<<<<>>>>>> Email: kohkhang@iscs.nus.sg | | MSwin, GUS & Scout+ Terbo User, Fanatic Gamer, DOOMer, BT, ST & SW fan | \------------------------------------------------------------------------/ ------------------------------ Date: Wed, 16 Mar 1994 12:30:04 -0400 (AST) From: Jurassic Mark Subject: THE G-LIST *message* GUS day people, I have a bad news about the future of the G-List. As you can see in my signature, I'm graduating soon (in April). I will probably lose my Internet access, but that's not for sure. So far, it looks like I won't be able to run the list afterward. We're facing two possibilities here: 1 - The list dies. Will disappear from the net. 2 - Someone takes over or starts a new one using the G-List's information. Personally, I prefer the second option. I want this list to still help GUSsers around the world after I leave. Any takers? Send me information about you. How is your knowledge about the GUS ('cause you'll receive mail everyday from people who need help)? What are you going to do to the G-List? Will it be posted at the same usual place? etc... Marc Y. Paulin - Jurassic Mark (Usenet) - J-Mark (IRC) Graduating CS student in search of a job... - markus@clement.info.umoncton.ca (Talk 'n Mail) - (506)856-9518 - Inertia Player Beta Tester - Author of the G-List for Ultrasound owners ------------------------------ Date: Tue, 15 Mar 94 17:47:41 EST From: Akintunde Omitowoju Subject: Wing Commander I & MegaEm Hi all, I was wondering whether anyone has done any patching for the sound effects in Wing Commander I. I just bought the game (yea, I know it's old, but it was _quite_ cheap from Software, Etc.). The Roland music is great, but the sound effects are irritating...Maybe one day MegaEm can support PCM effects and such. I guess it's a similar problem to the engine sound effect in X-Wing. Any help would greatly be appreciated. Thanks!! =) Akintunde Omitowoju zao1@etsu.bitnet (BitNet) zao1@etsu.east-tenn-st.edu (InterNet) ------------------------------ Date: Wed, 16 Mar 94 09:20:45 +0200 From: Yossi Oren Subject: XMI Blah Hi folks. I've downloaded XMI.ARJ from EPAS. It's very cool, has lots of sound ripped from games and all that, plays using UMid BUT - I can't do anything with this music since I only have 1 player. I've looked into these XMI files and they're like nothing I've seen before - no MTHd, no MTRk, nothing. Long XDIS&DAT strings. I'd assume this is the native MIDPAK format (I had to use gf1midi.adv to get it to work), so I'd assume there should be a means of turning these XMI files into standard Type 0 or 1 MIDI files and back. Has anybody seen such a thing? These files are very good and they deserve a place in my Juker playlist (122 and growing). TIA! Yossi. +---+---+---+---------------------------------------------------+---+---+ | = | E |_|/| Signature 1.2a | V | ^ | +---+---+---+---------------------------------------------------+---+---+ |Yossi Oren, Al-Daf Techno-Mercenaries, Rishon Le-Zion, Israel. Help | ++-----------------------------------------------++--------------------++ ||Internet EMail:LIOREN1@WEIZMANN.WEIZMANN.AC.IL || The people are with|| ||Bitnet EMail:LIOREN1@WEIZMANN ++ the Golan Heights! || || "Even if you do live in this country, it doesn't mean ++ DOOM!! || || you have to behave like an animal." --Nati || GUS!! || +=========================================================++============+ ------------------------------ End of GUS Daily Digest V11 #40 *******************************